Bubbles (C4D)
This scene uses a cloner, a series of hard and soft meshes, and a little bit of wind.
Wack-a-mole spheres (C4D)
I made this using arrays, cloners, and a controller (using the Xpresso rig) to decide the amount of holes, balls, sizing, and distance between them all.
Light Balls (C4D)
These were also made in Cinema 4d as an exercise to play around with light-emitting textures and getting familiar with new render settings (such as global luminosity). I started off by creating one of the balls, cloning it, then letting them fall and roll to position.
Glowing balls from above
Glowing balls from above
Donut (C4D)
Using Cinema 4D, I followed a tutorial to create one of the six figures for "Donut", a typography motion graphic. I completed the rest myself using a mixture of learned and new techniques.
The Squirrel (Maya)
The squirrel is a model I'm using to experiment with less rigid bodies in animation. I plan to get him doing assault courses quite soon. 
Biped Guy (Maya)
I made this project to experiment with rigging a simple biped model and refresh my modelling skills. I had some issues with skin weighting as some parts of the model would deform when moving other body parts, such as the head crumpling when arms moved. Once this was sorted, I managed to move forward and successfully apply controllers to the main parts of the body to allow for easier control.
Wireframe view
Wireframe view
Textured with skeleton and controllers
Textured with skeleton and controllers
Textured model
Textured model
Hammer (Maya)
I modelled and textures this hammer to practise using bevelled and hard edges.
The finished result
The finished result
Untextured model
Untextured model
Wireframe of the model
Wireframe of the model

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